The rest has more than it’s fair share of pumps and jerks, but it still has some redeeming qualities. The main camelbacks are all way too steep, with long ramps and very tight pullovers and pullouts. That’s not really an excuse however because I didn’t use as much as I could anyway. The most obvious problem is it doesn’t fit into the building area. I guess Shivering Timbers just has that great of an appeal, that a re-creation of it that sports horrible inaccuracies can still be appreciated by many. I see why it was popular back in it’s day, before tool-building and year-long projects that never were finished became the trend around there, but even after I had released Thunderhead et al this one was getting high ratings that competed with the user scores on Fahrenheit or Modern Times. Shivering Timbers (January 2005) – People for some reason really liked this coaster right up to the end of CoasterSims’ life, and to be honest I really don’t understand why.
Let’s see, a downhill launch into a lattice tunnel that leads into a tophat over the hillside, and I’m trying to pass this off as a homemade roller coaster? Crazy, to be sure, but still fun and original. That said, this is easily my favorite original design from this time period until I made Quiver a few years later. Some people got the idea and rated it better, but overall this is not the most technically accomplished ride. Of course it has g’s that could kill you, and I was devastated when the first reviews came in on CoasterSims tearing it apart for those reasons. Using a left over launching system (?) he designed a ride that was a mixture of “Dodonpa, Raven and Raptor“. myself) retired and wanted to build a personal roller coaster over his backyard hillside (apparently I move into a house in the country). So this is actually a nifty little track I wrote up this whole story about how some future theme park tycoon (i.e. Speed Demon: Backyard Coaster (Februrary 2005) – At least when I failed I got to fail interestingly. Definitely worth a look if you’re a NoLimits re-creation completist, and by far better than the other Michigan’s Adventure re-creations I finished earlier that year. The physics are way off due to the enormous train size, but it actually does resemble a junior coaster more than any other NL track I’ve ever downloaded thanks to the painstaking process it was to move all the bents in closer to the track. Zach’s Zoomer (June 2005) – This showed the direction I was going with Thunderhead (I had already been working on that one for several months anyway) and despite some questionable trackwork it still boasts a surprisingly thorough custom support job. Unfortunately I didn’t have much in the way of 3D making skills at the time so it’s rather lacking in that much-needed regard, but I still think it’s worth dusting off to ride once every year or so. It actually is pretty fun, at least on your first ride through when you don’t know what direction it’s going to go next, dodging trees and boulders at a very fast rate, and there’s enough variety to keep it interesting to the very end.
I had seen that movie over 30 times (please don’t ask why, I’d rather not revisit that point in my life) so I guess it made perfect sense to me to make a roller-coaster-type-thing in homage. So I decided to take that idea to an extreme by basing it on the 100 mile dash sequence from the Pixar movie The Incredibles. I got the inspiration from another track on CoasterSims where the designer buried the track underground so the car appeared to be moving on it’s own.
Click on the bold links to download.ġ00 Mile Dash (August 2005) – This was not strictly a roller coaster per se, but some sort of simulation experience. Not coincidentally it was this period that I became active around CoasterSims and started seeing what other people were doing. They may not be great technically, but all show some promise. There are more new features and optimizations included.2005: These tracks showed me getting away from the single day ideas into full-fledged projects.
It gives great results for inline twist inversions out-of-the-box, and only in rare cases manual adjustments are required.
The new wooden support generator was completelly rewritten to fit the new hybrid styles.
There is now a total of 43 different coaster styles included in the software. One normal version and one LSM launch version with headrests. The new hybrid coaster comes in two variations.